![]() That mapping can take months, and then the ScummVM team has to convert the code into C or another language. We call the process of figuring it out 'mapping.'" all you're left with is taking an address from memory location X and use it as a pointer to another byte, and so on. Along the way you lose all the function names, all the variable names. "We take the original binary, and if you know the process of compilation, you'll know that turns high level programming code into assembly and then binary code. You want to run the Macintosh version of Indiana Jones, which was in black and white? We can do that in ScummVM. We have games based on SCUMM engines for Atari and Macintosh and Apple 2c and Amiga. Secondly of course, not all games were written for DOS or Windows. Something like DOSBox, you'd need about a gigahertz to run it. ![]() Something like Monkey Island was written in the CPC era, on slow machines, and our requirements for it are about the same. This is the major difference between emulators, like DOSBox and reimplementation, like ScummVM. "ScummVM started in 2001 and some of the platforms we were running on were only 25. "Well, the key words are ‘these days’!" Sandulenko points out. It does however mean development can look quite slow on the outside, especially since these days you can drop more or less anything into DOSBox and have it at least run acceptably. ![]() Anyway, it's quite impressive how good the AI tools perform nowadays, let's see what they can do in the future.Īs I am on an AMD GPU (screw you miner ), I couldn't find a free to use tool that can properly change the FPS from the 10 to 60FPS to make this changes even more impressive.This hand-crafted approach has given ScummVM a well-deserved reputation for quality. Personally, I prefer the result, but this might be just a matter of taste. I tried Topaz newer tool Video Enhance AI, which is using models more suitable for videos. This is, I think caused by the most used training model of Gigapixel, as I see the effect nowadays with so many upscaled videos. Your attempts made me really interested in upscaling myself, also because I am not that satisfied with your upscaled version, as it more looks like a animated church glass window as a video. ![]() You just need to get some models from here for example: It's completely free cause it's basically just a GUI for ESRGAN but very straightforward to install and use cause it downloads the dependencies within the app. I haven't tried it on videos myself but Cupscale has a Video Upscale option. If they do allow it, I'll give a new spin on how their most current version of the software will fare with such a low resolution as GK2 has. I haven't yet tried if Topaz would allow me a new 30-day trial on the video upscale software they have, as the previous version I used was the beta version. They do have a bit higher resolution video on their hands though, about DVD quality. There are some pretty impressive upscale done with it, for example, Wing Commander 4 high-resolution project has shown some very impressive upscale. The beta version did make the upscale look a bit painterly, but there have been several improvements on it since it has been released. This was done back in 2018 so who knows whats possible now.Ī while back I did a small test with GK2 videos with still then beta version of Gigapixel AI Video. Jim Leonard upscaled Gabriel Knight 2 video from 308x167 playing back at 10fps, and uploaded to YouTube at 720p60 ![]()
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