![]() ![]() Food was not broke before, Stamina was not broke before. All of these comments about "ignore the complaints and make the game you want" is going to land Valheim right beside CardLife. Thanks Iron Gate!! And when the game stops attracting new players and bleeds old players to the point the devs lose interest or run out of money, remember your comment. This update is MORE than enough balance IMO. Skills - I really hope that with their pumping will be reduced stamina costs.īadman82 původně napsal:Too many cry baby's, it was fine the way it was. It feels like 3 to 5 ticks missing, when it should have already begun to recover. Given that the dry, warm, sunny weather is only a brief glimpse out of the travel time-we have a game debuff all the time.Īlso, some sort of debuff is triggered after taking damage, and stamina regeneration stops for a while altogether. When will the items worn on the character be removed from the bag slots? Does this prevent you from calculating the total weight of the load? New items are being introduced, a berry -*Suck*, for example, which means you need to make sure you can have it with you. Expanding the number of slots would allow us to have some needed lightweight items in it. Inventory is already limited by the weight carried. I keep opening the inventory, and changing things on the panel. Okay, we still have alchemical healing, stamina recovery jars, but we are limited by - inventory, weight, and the taskbar only 8 slots. Maybe it's right that the healing effect of the meal is only in the beginning, but the loss of the effect of the meal itself why? The good thing is that it can be renewed at this time, but the expense is great. As soon as it starts flashing - it loses its properties. There is no point in the indicator - the length of the meal. I think that having the leveling of skills be more rewarding would go a long way for players. I still love the game overall, which is why I want it to succeed. I'm at 65 with running, yet the stamina drain still feels too punishing. The reduction in stamina with running should be stronger than it is now. That would make the stamina drain less punishing, and give the work you put into certain weapon usage have more meaning. When leveling up skills, not only would it just increase damage, it would also decrease stamina usage. If there was a patch that allowed reduction of stamina usage with weapons it would balance out better. MetalThrashFox původně napsal:The food update still doesnt sit well with me. ![]()
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